Showing posts with label The Great War. Show all posts
Showing posts with label The Great War. Show all posts

Monday, September 28, 2015

Kaiserschlacht 1918 - German Assault Regiment

Okay the clock has turned full circle and its time to return to older projects. In this case the great war but we now moving onto the 1918 and the peace offensive. This reverses the roles at Cambrai with the Germans now on the offensive and the British defending

There has been some more thought on how to represent the subunits in the German Infantry Company and its evolution since I last posted on Cambrai.

To summarize as the war developed the Germans added more weapons to each company.  In May 1917, 2 MG08/15 Machine Guns are added  rising to 4 in September and 6 in February 1918. This represents at most a third of all squads are armed with machine guns.In August 1917, 2 Granatwerfer are added to each company by breaking up the battalions Granatwerfer group.

How to represent these developments. Part of this is due to the fact that the Germans do run a large platoon structure. Almost everybody runs a base 250 company usually divided into 4 platoons each of 60 men whereas the Germans run three platoons of 80. So that these additions are lost within these units being outnumbered by riflemen .  With a platoon level game such as command decision the Germans are at a disadvantage. The solution, is the creation of a weapons platoon as a repository of these special weapons. They will appears from May 1917 with the RoF improving as more weapons are being added.

This will also keeps the platoons as pure rifle armed units with a Rof of 1while stationary or close assaulting. This helps to highlight the development of Germans tactics into platoon sized stoss groups. While showing that they are lacking the resources to provide the number of  LMGs to create modern infantry tactics. Remember that veteran and elite troops also get a +1 to their RoF so can move and shoot also some stoss troops maybe armed as SMG stands.

So the battalion looks so

1x Command Stand
1x Minenwerfer
4x Infantry Companies
  • 1x Command Rifle Stand
  • 2x Rifle Stands
  • 1x Weapons Stand
1x MG Company
  • 3x MMG stands

Now how does this affect the trench garrison described earlier. Well the two will exist side by side for a while. Primarily this organization will apply only to attack divisions in 1918. Some units will probably be using this 1917 notably in big German attacks such as at Cambrai, Riga and Caporetto.

There thats it for the moment. This might be a good enough excuse to get some figures to do some testing.

Wednesday, September 14, 2011

Cambra1 1917 - Planning the campaign

Okay now I have my organizations mapped how man troops do I need? The following order of battle focuses on troops involved in the initial assault.

Order of Battle

Germans

Group Caudry

9th Reserve Division
  • 395th Regiment – Not engaged
  • 6th Reserve Regiment – Not engaged
  • 19th Reserve Regiment
54th Division
  • 27th Reserve regiment – Not engaged, Group Reserve
  • 84th Infantry regiment
  • 90th Reserve regiment
  • 387th Landwehr regiment – from 20th Landwehr
20th Landwehr Division
  • 384th Landwehr regiment
  • 386th Landwehr regiment – not engaged

British

IIIrd Corp

  • 12th Division
  • 35th brigade
  • C battalion
  • 36th Brigade
  • F battalion
  • 37th Brigade - 2nd echelon
20th Division
  • 59th Brigade - 2nd echelon
  • 60th Brigade
  • A battalion – less 1 company
  • 61st Brigade
  • I battalion
6th Division
  • B & H battalions
  • 16th brigade
  • 18th brigade - 2nd echelon
  • 71st brigade
IVth Corp

51st Division
  • D & E battalions – less 1 company
  • 152nd brigade
  • 153rd brigade
  • 154th brigade - 2nd echelon
62nd Division
  • G Battalion + 1 company
  • 36th Division
  • 107th brigade – not participating
  • 108th brigade – not participating
  • 109th brigade

Commentary
If the Germans are deployed according to doctrine elements of 5 regiments each with a battalion in the front line are caught up in the attack, possibly closer to four if you consider that not not all units are being hit equally. The British are attacking with 11 brigades. It does quite match up for an easy game.
On the British left flank, the attack of the 109th brigade is almost entirely against the the 384th Landwehr. So we can reduce it to 4 versus 10. On the right the 19th Reserve is only partially engaged by the 35th brigade attacks it. This makes it 3 versus 9. That's the flanks taken care of.
In the centre each German battalion is attacked by three brigades, odds of six to one, just in the first wave with another six following up and that’s just the assault brigades. It might be easier to do them half scale. So three British battalions versus a half battalion of Germans. That’s possible with the troops I have got painted at the moment. So what more do I need to get and paint.
Now for tanks. Most assault battalions have a company of 12 tanks attached organized into 4 platoons. This could be upto four models, but for the moment both for aesthetic and financial reasons each company will be represented by two models.
So on that basis I will need the following reinforcements.
British
5x Tanks
1x British battalion
1x Trench Mortar company
1x MMG company
Germans
2x battalions
MMG
mortars
artillery
Damn it, I am not even half way. May need a simpler battle or to get my painting mojo back.

Tuesday, September 6, 2011

Cambrai 1917 - a British Brigade on the attack

Now for the other side of the hill, the British. The basic source I am using here is the British official history fro the Battle of Cambrai as well as Paddy Griffith's book "Battle Tactics on the Western Front".
The division has three brigades each of four battalions and at Cambrai was attacking on frontage of about 2000 meters with two to three brigades in the line. The brigade itself would attack with two battalions in the first echelon and one each in a second and third echelon. The first echelon battalions would have two distinct functions half the battalion would be supporting the tanks while the other half would become the trench garrison or stops. The second echelon battalion would appear to act as support for the first echelon battalions rather than have a distinct mission of its own.
A British platoon at this time has four squads, two machine gun each with a Lewis Gun and two rifle grenade. This gives a company a RoF of 4 of which two can be indirect. The lack of LMG's for each platoon will for the moment at least means that the battalion deploys only company stands and not platoon.
Brigade headquarters
  • 1x Command stand
4x Infantry battalions
  • 1x Command stand
  • 4x Company stands
Brigade Trench Mortar company
  • 1x Command stand?
  • 2x 3" stokes mortars
Brigade Machine Gun Company
  • 1x Command stand?
  • 4x Vickers MMG's
There are several ideas that I am toying with. The first idea is to allow each company to be replaced by a platoon sized cadre if it is destroyed. This will require more figures so I don't fancy its chances at the moment.
Next is to allow for Tank-infantry teams to be formed. This would allow for the increased co-operation which is said to have occurred at Cambrai except for the 51st Highland Division.Needs more research first as I think some modern research is challenging
Finally the use of one battalion as porters does open up the possibility of using the ammunition rules. Warfare on the Western front would normally not require any ammunition rules as there is no shortages of ammunition worth worrying about. What you do have is a difficulty in moving it forward to the front line troops. Hence only the attacker has to worry about supplies and only for those troops who cross no mans land.
That's it for the moment, time to paint up some figures and build more trenches.

Sunday, June 26, 2011

Cambrai 1917 - a German infantry regiment acting as trench garrison

This is a follow up to my previous post about infantry organization in the great War. Now I am going to look specifically at a German infantry regiment that is acting as a Trench garrison in the later part of the war. This order of battle is based upon Martin Samuel's book Doctrine and Dogma, indeed the book acted as a catalyst for this whole idea of creating more specialized structures for the armies in the trenches. Since I am also interested in the battle of Cambrai, I will be focusing on late 1917.
The regiment holds an average front of 1500 meters, with each battalion being deployed one behind the other. The first battalion occupies the area between the front line and the main line of resistance. Behind it in the battle zone is the second battalion which is tasked with supporting the first battalion with small counterattacks. It also has most of the regimental and divisional assets in this area. Furthest back is the third battalion having a nice rest.
Lets start with the third battalion as it is organized as a normal battalion. It has a battalion headquarters with 4 rifle companies each of three platoons and a machine gun company of between 1-3 stands. Now each company nominally has 4 LMG's which is not enough to allow for a breakdown into platoons to occur especially for poorer units. So they can still be company sized stands perhaps with a ROF of three to represent the extra LMG's. Better units could have an infantry platoon and two grenadier platoons.
The second battalion has the same structure but has a different mission as well as more resources. Three of its companies are supposed have a counter attack mission so they can be organized as third battalion above. In poor quality units the counter attack mission will dropped an extra static companies deployed. The fourth company will be divided into three strong point stands to be organized into a single fortified area. Apart from the battalions machine gun company, an extra machine gun company from divisional assets may be attached along with the regimental minenwerfer company and guns from the artillery regiment acting as battalion guns. This gives the second battalion a number of options in its structure, extra strong points may be created to cover gaps in the front line or increase the firepower in existing strong points.
Finally there is the first battalion which is deployed in the front line. Here the first troops encountered are sentry stands whose main task is to observe the front line and to call fire onto any concentration of enemy troops in the area. Supporting them will be a strong point and a recce grenadier stand. Behind them on the main line of resistance is the rest of the battalion can be found. Here can be found 4 companies each with a Command Infantry and a Strong Point. The battalion headquarters acts as a Staff stand as its commander acts as the sector commander.
So in summary this is how the regiment should look like.
First Battalion
  • 1x Staff stand
  • 2x Sentry stands
  • 1x Recce grenadier stand
  • 4x Command Infantry stands
  • 5x Strong points
Second Battalion
  • 1x Command stand
  • 3x Infantry company stands
  • 3x Strong Points
Attached Assets
  • 2x HMG stands
  • 1x Minenwerfer
  • 3x Granatenwefer
Third battalion
  • 1x Command stand
  • 4x Infantry company stands
  • 1x HMG Stand
Some comments
Since none of this has been tested yet. I'll provide some comments and variations that can be explored later, if it does not work according to plan.
Granatenwerfers
The role of the Granatenwerfers is a still a bit nebulous in my head at the moment. Their primary function is to provide indirect fire capability down to the local unit and by the end of the war they are directly attached to companies. In CD4 they are usually a battalion weapon pushed down to companies to convert MMG stands to weapons stands. But here they are concentrated both as a regimental asset and in being in being attached to the second battalion.
This does raise a number of possibilities. The first is to send some to the strong points giving them some indirect capability. But this will cover a few of the 18 nominally assigned to the second battalion.
You can assume that only the Minenwerfer is meant to be concentrated with the second battalion thereby allowing all strong points to gain some indirect fire. I like this idea as to the best of my current knowledge nobody makes 15mm Granatenwerfers so I can avoid modeling them for the moment. To reject this means that they are all with the second battalion, which probably means that instead of three company stands I'll have nine platoon stands.
Sentry stands
These and the staff stand should be the only troops within the regiment who can call artillery fire. Unfortunately without access to telephones they can only call fire onto pre-registered points though the use coloured flare rockets.
Otherwise treat them as patrol stands.
Divisional HMGs
These divisional assets are allocated to the second battalion at the main line of resistance. They can be used to provide more strong points or to reinforce existing stands. This is based in Over the Top model of variable strength HMG stands.
Strong Points
These function as the garrison for the various bunkers and pillboxes on the battlefield. At their core is a stand of HMGs and a platoon of infantry. There are a number of possible variations listed here the first doubles the Rate of Fire as a stand of HMGs is added to the Strong Point, the second adds a battalion gun of 77mm guns to provide a direct fire option. In theory the number of options are limitless, well a slight exaggeration, but you are restricted only by your imagination and ability to manage a lot of different stands.
Staff Stands
You may notice that their is no regimental headquarters. The book provides no clear insight but I would assume regimental assets are moved forward to the 1st battalion to create the staff stand. Leaving the actual regimental headquarters with more of an admin role.
Recce Grenadier Stands
Basically a specialist close assault stand with a ROF of 2, though it could shoot as other with a ROF 1 if you are insistent that it has some range capability. It could also be a better class and morale grade than the rest of the battalion.
Now if I get organized there will be a nice HTML table placed here to show all ratings.
Right that's enough for the moment. Time to do the British and build some trenches.

Sunday, March 27, 2011

Cambrai 1917 -Organising the units: the infantry battalion

My preferred set of rules is Command Decision by Frank Chadwick and published by TestofBattle.com, but for me it presents a few problems in representing the period.

The basic unit represents a platoon which is fine most of the time except for representing units in the Great War. The next unit up from the platoon is the company and at the start of the war literally everybody is organized into 240-250 man companies. The majority of those consist of four platoons the Germans are in three platoons and in games tuns this means four stands versus three. This gives the Germans a significant reduction in combat power compared to everybody else. Within the context of a game where you can have upto a full corp on each side it is a trivial boost to the allies but it is one of those things that annoy the anal retentive in me.

Next there is the great increase in firepower that occurs during the course of the war. Initially through direct fire with machine guns and later through indirect fire.

At the start of the war the standard is two machine guns per battalion by the end of the war it is upto two per section overall a very big increase in firepower. To put it another way an infantry stand in command decision has a ROF of 1 or 1 Machine gun per section. A company of 250 rifles has roughly the same firepower as 1-2 machine guns. This equates to a firepower value of 5, 1 per company plus 1 for the machine gun section in 1914, by 1918 a platoon with with sections each with two light machine guns has a firepower value of 4. So during the course there is a considerable changes in how the infantry is organised. For the Hundred Days campaign of 1918 on the Western Front its World War II in all but name. In 1914 you it could almost be Napoleonic in nature.

So how to represent it all. My first suggestion is to use company level stands instead of platoons. This has the advantage of compatibility with great war spearhead, but it is not not the primary reason. I think it fits well with the mobile battles of 1914 with masses of troops manoeuvring in close proximity. The same logic fits well for the Eastern front and anywhere mobile operations are occurring. On the Western front it can also apply to the attacker as they are essentially trying to fit a lot of troops into a small area. Now for some special rules, a company stand will have a reduced ROF compared to 3-4 platoon stands so a ROF of 2 should work except in close assaults when the companies full ROF of 3-4 should apply. As a target one hit will kill but it should be more robust than a platoon so a -1 on the hit result table will make tougher but not too much.

The defender in his trenches can still break down into platoons as per traditional Command Decision. This gives the defender a chance to thin out so as to garrison more trench lines. As well as a small increase in firepower to represent the bonus of defending fixed positions.

The first weapon to influence the Great War is the machine gun, most armies start the war with two tripod mounted heavy machine guns per battalion. This is represented by one machine gun stand with a ROF of 1 which rises to 2 in 1915, then depending upon your army the ROF went up or you got more stands or even both. The addition on concrete would morph the defenders into static pillboxes while the attackers would have move his forward to secure any gains. An interesting feature of both Great War Spearhead and Over the Top was how machine gun units increased in firepower during the war. This idea can extended at least for the defender into a pool arrangement of machine guns to be allocated as required, so a battalion with 16 machine guns with a ROF of 8 can divided them into 8 separate machine guns nests, 4 larger strong points or almost every other combination they need.

In the middle of the war the light machine gun appears. At first they are used interchangeably with the heavies but they do offer the possibility of improved mobility so new tactics evolve. This linked with increasing numbers of them led to their eventual allocation to infantry companies and modern platoons are created but more on that later. The heavies in some armies as a result migrate to specialist units such as the British machine gun corp. This enabled the combination of artillery tactics with machine guns moves us outside the self-imposed limits of this article which is the infantry battalion.

With everybody hiding in trenches the bullets used by all of the above weapons lose a lot of their effectiveness, though they do help keep every-bodies head down. What was required was an indirect fire weapon that could get out of your trench and into the enemies without the firer getting shot at.. Grenades had existed prior to the start of the war and were quickly manufactured and put into service. Indeed they were among the first specialist platoons to appear in the infantry company. But the grenade is a short ranged weapon dependent upon the throwers arm for range. So the grenade is soon being propelled by a variety of home made launchers that are straight out of the middle ages and before. Soon the boffin's get involved and official responses appear. Rifle grenades are attached to the end of rifles and propelled by a blank charge into the enemy lines. Larger grenade launchers appear such as the Granatwerfer appear that provide greater range to the humble grenade. Mortars expand the principle both by range and explosive effect.

Grenadier platoons are specialist close assault platoons which would gives them a higher ROF in close assaults. Now because of their emphasis on the close assault they may not have any ranged combat values. Some troops carried all sorts of close combat weapons such as cudgeols and clubs others such as German storm troopers usually carried lighter weapons such as carbines and eventually SMG's or the Americans with shotguns. There is a certain overlap with trench raiders and storm troopers and in most armies each battalion had a platoon dedicated to this function that was formed as required or function as a battalion reserve. In an offensive situation they would be more common at about one per company. The defender perhaps one per battalion, though a reserve counter attack group would look similar to the attacker in their organization.

Rifle grenade platoons also appear to be a purely offensive weapon allowing a single indirect shot out to 300 metres. It would be tempting to make the player call fire with them as they appear to be sort of weapon you use when you have nothing else to get at the enemy.Though I will freely admit that I need to know more about them before making too many pronouncements about them.

Grenade throwers and mortars soldier carry on into the Second World War so I won't carry on about them. Though if you can't find them look at the Italian 45mm Mortar as an example of a grenade thrower.


Finally there are a couple of different supporting troop types that maybe useful on the battlefield. The first are porters, the British several times converted follow-up battalions to porters so that supplies could be brought forward into captured trenches. I am not certain if other nations adopted similar measures but if you were attacking you all had the problem of getting supplies forward. From a game perspective it does open up a can of worms of tracking supplies. Now the mechanism used in command decision are quite simple but apply only to tanks and artillery. With the right numbers it should work for infantry weapons, though I would restrict it to Machine gun and grenadier stands as they are the larger users of ammunition that move forward in the attack. Supply checks should only to those troop that the attacker is moving into the enemy lines as you can assume that the trenches are acting as a supply source. Porters once they get their supplies forward convert to normal infantry.

The final troop type that you could introduce is an outpost stand. Think of a patrol stand that cannot move and can barely fight. Though it does have one important ability as it is armed with signal rockets that call down artillery fire. This gives the defender the chance to provide a garrison for the empty zone before his main line of resistance.

The biggest problem with all this is the requirement to that the same unit can be structured differently whether it is attacking or defending. Thereby increasing the number of figures that need to collected, not good if you are on a budget.

Now that's about it for the moment. All I need to do now is rebase some of my figures based on my current plan which is Cambrai and see if it all works. But that is another article and another time.

Friday, May 28, 2010

The lure of pretty metal baubles

Welcome to a new period, well the return to an old one.

Like many gamers, I have a small pile of bits and pieces that may one be useful. They are those things gathering dust in the five corners of the games room and anywhere else they can be hidden away from prying eyes. The guilty parts in this case were two off cuts of MDF and some polystyrene, just waiting for some inspiration to become terrain. Inspiration finally came after I had finished off some fieldworks for my WWII desert forces, they would become trenches. Nothing wrong with that you can always use trenches, perhaps I might get onto building that Lace wars fortress I have always fancied.

No it was not to be. First I dug out some some old 15mm Minifigs and Irregulars that I had collected from previous explorations of this period. They weren't enough for an army but they had been a taste of the period. Finally last weekend there was little wars down here in Melbourne and the bloke from MikesMetalModels showed up with his Peter Pig figures. Now I did go there with plans to get a few packets of Peters figures, because I had never had any before. I will also freely admit that the figures I was planning to get would be either for WWI or the SCW, but no it would not be that simple.

The only figures he had on display were German WWII. Beautiful I say I can get some some novelty packets such as Germans surrendering, some Volksturm and a dug in Panther turret but just as I was preparing to hand over my money I looked down and asked innocently about some non-descript limps of resin sitting in plastic bags. Why they were British Mk IV tanks and were very pretty. This then led to an inquiry as to if he had brought some infantry with him, which were duly added to the growing pile.

Yet this is not an end to my tale of new love. At another stall there was Olympian games offering QRF at 50% and he had a German A7V tank and I had enough change in pocket for it.

Suddenly I have more figures and I am gluing the tanks together. This is my fourth attempt to get into this period. You think that I would have learnt my lesson by now, but no I can still be seduced by an unpainted figure.

Oh, I am a weak, weak man, I am a wargamer.